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Error correction system in Casinos


We have already explained several times that when placing a bet in best casino in singapore, the possibilities are different. You can play in a single on a single event, in multiple, multiple events, or finally, you can prefer the system game. When we talk about systems, we know that there are different types. Let’s go today to analyze the error correction system.


What it is and how it works


The error correction system, or spin, allows the bettor to get a win even if not all the events chosen are guessed. At the base of this bet, there is the principle according to which it is necessary to develop columns eliminating one or more events of the ticket, reducing – consequently – the percentage of error.


The main advantage of defining a play of this type lies in the possibility of winning and going to the cashier even if not all the events are guessed. Consequently, however, decreasing the risk, the share also decreases, and therefore, compared to a full multiple, the proceeds will be slightly lower.


It goes without saying that an error correction system makes sense when predicting complex games or, in any case, at very high odds. If the idea is to create a system of three events with a multiplier of 1.30 or 1.40, the advice is certainly to prefer a classic multiple. If the risk factor is high, the probability of winning drops dramatically, and you will need a method such as the betting system.


How to place an error correction system


We have said that to compose a system; you need at least three events: once selected, the system item must be chosen. Based on the predicted events, the server will automatically suggest the most suitable type of system.


With three events, for example, three system possibilities will appear:


  • 1/3 (3 bets): checking this box and indicating the multiplicative value in the string, the software essentially formulates three multiples in which at least one event must be corrected to achieve the win.
  • 2/3 (3 bets): in this case, the software formulates three multiples in which at least two out of three events must be corrected to achieve the win, i.e., it admits an error correction (as in the previous paragraph). Also, in the lucky box, the platform will show you the total amount to pay, the minimum and maximum potential winnings.
  • 3/3 (1 bet): is a multiple where the minimum and maximum winnings are equal.


Making a mistake with some predictions will not tragically compromise our play, but it will be possible to pursue a good win thanks to the high odds. This bet proposal can be implemented the fixed bet component (check the “fixed” box).


The advantage is certainly that of keeping the overall quota of the system high, but the great disadvantage is that making a mistake with the fixed means compromising and losing the entire system.

In Black Jack, the calculation has won the game.

In 1962 a certain Edward Oakley Thorpe (born in Chicago on August 14, 1932), a Mathematics at the University of New Mexico, published the book “Beat the dealer” in which some gambling strategies were exposed that can ensure a mathematical advantage to the player.

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Referring to a study the mathematicians Baldwin, Maisel, and McDermott published in the year 1956 in the “Journal of the American Statistical Association,” Prof. Thorpe proposed in an article published in the official organ of the Washington Mathematical Society in December 1960, a game method based on the “5 count” which ensured a mathematical advantage to the player.


Since then, other systems, also thanks to the advent of electronic calculators, have been developed, some even more effective than the method illustrated Thorpe in his book.


But how is it possible that a game of chance practiced in a casino turns out to be a winner for the player in the long run?


To answer this question, it is necessary to reflect that in blackjack, the odds of each hand are not fixed and immutable as in other games such as roulette but vary continuously.


For example, in roulette at 96ace, each stroke is independent of those that preceded it and those that will follow it, and therefore a number will always have a 1 in 37 chance of coming out. This does not happen in Black Jack because the cards are not returned to the deck, and consequently, the probabilities of getting one point or another are gradually modified.

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The player who will use a card counting system will be able to know probabilistically if at a certain point the deck will be favorable to him or not and consequently vary his bets, increasing them when he finds himself having a favorable deck and vice versa bet the minimum when the bunch will be unfavorable for him.


In his book EO Thorpe cites a 100% sure but very significant limit case:


“.. Suppose you are playing with the dealer heads up, i.e., you are the only player at the table. Let’s suppose that you have taken note of the cards that have come out and that you know which are still the cards to play that will be dealt in the next hand, namely: two 7s and four 8.


In this situation, how much do you have to bet?


The answer is: Bet as much as possible and stick around because you will always win.


The dealer will find either two 7s (7,7) or a 7 and an 8 (7,8), or two 8s (8,8). Since his total is less than 17, he will have to roll. If he has two 7s and does not find another 7, he will find an 8, and he will bust, the same thing if he had a 7 and an 8 or two 8. “


This mentioned is an extreme case in which the chances of winning are 100%. Still, the significant advantage for the player is not very rare and can be adequately exploited. How? With card counting, bet more when the deck is in our favor (in jargon, it is called “loaded deck”).


To adopt a card counting system, you need good psycho-physical preparation and clarity as keeping the cards under control and, at the same time, not letting yourself go to distractions is not easy.

Nash Poker Equilibrium

In poker, two souls coexist the instinctive one, which brings adrenaline and competitiveness, and the rational one allows complex reasoning and mathematical calculations. 

Are the two sides of the conflict? No, on the contrary. Poker can even strike a balance: let’s see how.


John Nash’s Theory Of Equilibrium

Initially, this concept was used exclusively in the theory of Texas Holdem Poker in its Heds-up variant. However, it has also been re-evaluated in the studies concerning tournaments with more than two players. Let’s talk specifically about the final stages of these tournaments. In fact, at this moment, the knowledge of the other players sitting at the table can be defined as good, and their strategies can be understood.

But what is meant the “concept of poker balance”? 

For the first time in 1950 precisely John Nash, an American mathematician, an economist, but met with little success. According to this theory, at the table, every rational player will implement a strategy that can maximize their earnings.

But when is the balance achieved? When the player who participates in a certain game makes his rational move, thinking that the other players will not change their behavior based on this choice.

In simple terms, equilibrium occurs when a player, enabled to know exactly the opponent’s moves, would not make a move other than the one already decided.

The situation that arises is the following: all the players at the table make a rational choice to optimize their profit, regardless of the choices of others. If each player makes the most logical move for himself, and everyone did as he did, no one would be in a different position from the others, unable to further improve their position. Each would then be bound to the choices of the other.

The advantage? Surely in such a situation, it is very difficult to make “dirty” plays, trash hand or bluff, unless the opponent has calculated an advantage that could really bring enormous benefit only to himself.

The Prisoner’s Dilemma

Two criminals are arrested and divided for interrogation, thus unable to communicate with each other. Everyone can choose whether to confess or not. If only one confesses, then the one who chose to confess will have avoided the sentence and sentenced the other (for example, to 4 years in prison). If they both confess, they will each have a penalty (say 2 years). If neither confesses, both will serve a sentence (a few months).

How would the two prisoners act if they knew these rules? According to the Nash equilibrium, the best choice for both would be to talk, thus avoiding the maximum penalty if one of the two confesses and the other does not. In reality, knowing the rules, we know that the convenient choice would be not to confess: but it is risky since the other’s intentions are not known. Only if there had been a way to agree, the two could have played as a team, but this is not a balance as the strategy of “does not confess” is linked to that of “confess,” and there is no certainty about the penalty for the two prisoners.

What Can We Conclude?

Cooperation leads to maximizing profit: when a player aims with his strategy to improve only his earnings, regardless of the choices of others, we arrive at a stalemate in which it is useless to change strategy to improve one’s position. The improvement occurs only when the players collaborate so that there is again for everyone.

The types of bets in craps

In the previous article, we looked at the main rules of craps, as reported in all online casinos. Now let’s see the other types of bets, more compelling and with higher winning odds. COME, and DON’T COME bets can only be made after the first roll of the dice.


HOW: to make this type of bet, you must place the chips in the green table’s homonymous space. At this point, the dice will be rolled. If the total is 7 or 11, you will have won double the initial odds. If craps come out (2, 3, 12), you lose everything. With the remaining numbers, also, in this case, the point is fixed, which will be the basis for subsequent throws. The 7 will nullify any hope of winning, while if the point comes first, you will win a double odds.


DON’T COME: the name suggests, again, a complimentary game mode to the COME. In this case, numbers 2 and 3 are winning. The 12th will allow you to reimburse the stake. On 7 and 11, they will make you lose your quota. For the other numbers, the point to be clear, you will win if the 7 comes first.


BETS ON ODDS: it is a type of complement bet, compared to the four already examined: PASS LINE, DON’T PASSA LINE, COME, DON’T COME. In short, you can post a stake after setting the point, with more advantageous wins for the player, up to 3 times the stake.


FIELD: with this type of bet, you can win betting on numbers 2, 3, 4, 9, 10, 11, or 12. The bet can be made in subsequent spins; numbers 2 and 12 offer even triple wins, while the remaining numbers double the stakes.


BIG 6 and BIG 8: a particular space for these two numbers are reserved for a corner of the table. You win if the 6 or 8 (to be declared in advance) come out before the 7. The amount collected will be doubled.


PLACE WIN and PLACE LONE: represent two complementary game modes. The first is done placing the chips on the lower edge of the numbers 4, 5, 6, 8, 9, 10, clearly visible in the center of the game table. You win based on the number chosen if this comes before 7. On the other hand, the PLACE LONE behaves oppositely, with the chips placed on the upper margin of the number.


BUY AND LAY BETS: strongly resemble the previous ones, but with chips marked with the names BUY or LAY, the odds are different.


OTHER BETS: the right side of the table allows different bets on single numbers or particular combinations. The main feature is that the chosen number must come out only in the next roll. Generally, you get bigger but less likely payouts.